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Redirection

I record the dialogue onto two tracks on the DAT, so I bring those two tracks in, (Two mono tracks) which I then pan into position.

The director directs it once, and then I redirect the play, maybe change the pace of a scene. I imagine the location, and in the scene I say the doors there, the tables there, the aliens there etc. I block the actors, moving them around this virtual set.  

Beyond the specific directions of the script, which are sometimes few and far between, what I'll do is write "walk centre, moves left, moves right, picks up equipment, does this, does that", making notes on the script, so I pan the actors to wherever they're going, and then I will record all the Foley, (footsteps etc.)  

I match the panning of the footsteps to the actor. If it's a big room and I want them coming from the back to the front, I will work the reverb so as well as left to right there is also depth, making it sound as if the actor is coming from the back of the room. 

For instance in Storm Warning episode 1, you hear the Doctor and Charlie walk across the promenade, and the image that I have is a sort of three quarter view, so they're walking from right to left, and as they do so they're walking towards us. So they were at the back of the promenade deck, and they end up in front of us, by the window, when he rubs it and says "Is that France down there?"  

The window bit isn't in the script, but again they come in, and it's raining, and the window is all misted up, so you get that depth effect as they appear to come closer to us, and again the footsteps match, so when you hear the full thing it sounds like they're in a location

The music for Storm Warning I tried to make very action adventure, but because it is on CD and not film, I can't have the music running all the time, in fact at the beginning of episode 2, there are two cues that I wrote, but they're not in the final release, because when I put them in, it was just too much. Too many layers..

 

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